Augmented Reality Expert Witnesses
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Augmented reality expert witness candidates typically have extensive experience and knowledge in virtual reality, artificial intelligence, digital technology, computer science, and/or machine learning. Cahn Litigation Services is frequently called upon by legal professionals to locate expert witnesses that can support augmented reality matters.
Augmented reality (AR) is an experience where parts of a users’ real-world environment are combined with digital content. The digital content could be sounds, video, or GPS overlays, and respond in real time to changes in the user’s environment, typically movement. A well-known example of an augmented reality product is Pokémon GO, which combines location based services and AR technology. The future of AR’s mainstream augmented reality will include education and museum experiences.
In addition to entertainment, the augmented reality market encompass archaeology, architecture, urban design & planning, STEM education, industrial manufacturing, commerce, literature, and visual art. Of particular note in the augmented reality market is the healthcare sector, including medical training and medical imaging to assist with surgeries.
Related to augmented reality technology are virtual reality technology and mixed reality (MR). Virtual reality isolates a user from the real world, typically via a headset, and is very popular for gaming. Mixed reality combines augmented reality and virtual reality whereby digital content interacts with the users’ real world. An example of a mixed reality product is the Microsoft HoloLens smart glasses.
Augmented reality matters that require technical expertise typically involve intellectual property, such as patent infringement or trade secret misappropriation.
Litigation support by an augmented reality expert witness could include a review of the technology, an expert report, expert opinion, and expert witness testimony at a trial. In a high-profile case, or litigation involving a significant financial stake, a law firm may request a technical expert with prior expert witness experience. In addition, clients often seek an augmented reality industry expert for pre-litigation consulting work.
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Augmented Reality Expert Witness - Representative Bios
Please Note: All Cahn Litigation expert witness searches are customized to attorneys' precise specifications and preferences. Attorneys are encouraged to discuss search parameters with a Cahn search specialist.
The below expert witness bios represent a small fraction of those Augmented Reality experts known by Cahn Litigation Services. These bios are provided to give lawyers a sense of the Augmented Reality landscape.
Expert Witness #246726
This expert holds a PhD in Electrical Engineering and Computer Science and served as Senior Scientist and Distinguished Member of the Technical Staff for a large medical device manufacturer. This Imaging and Computer Vision expert specializes in Medical Imaging and Image Guided Radiation Therapy. This expert was responsible for investigational and translational innovations in the field of Imaging and Computer Vision. Contributions include Megavoltage Cone Beam CT, Image Guided Radiation Therapy, Advance radiotherapy treatment techniques, novel imaging devices and methods for radiotherapy, 3D Visualization, Augmented and Virtual Reality, Computed Tomography, Tomosynthesis imaging, X-Ray imaging systems, and medical device development. This expert has many years of experience in theoretical, as well as practical aspects of Cone-Beam CT. This expert has been involved in two patent litigations.
Start Augmented Reality Expert SearchExpert Witness #253100
Corrective Imaging Technologies Expert
This expert holds a PhD in Computer Science and serves as Associate Professor of Computer Science. This expert's research is primarily in the areas of computer graphics and image processing but overlaps with computer vision and visualization while also having strong multi-disciplinary collaborations outside of computer science.
This expert also serves as CEO and develops the company's corrective imaging technology that helps a person with visual impairments to see electronic images or text properly. It allows people to see digital content with increased sharpness on displays like tablets, smartphones and laptops without the need for corrective eyewear.
This expert's prior work in image processing has included designing new cameras, developing camera calibration algorithms, new image processing algorithms for improving focus, and bettering image-based 3D reconstruction. This expert has multiple publications in this area and has also published user interface related papers for synthetic displays, virtual reality, and augmented reality. Further, this expert is familiar with the autofocus method and user interface in digital SLR cameras as well as in smartphones.
This expert has membership in more than 65 program committees including all of the leading conferences in the field, several on-going international multi-disciplinary collaborations (i.e., with experts in computer science, photogrammetry, urban planning, architecture, meteorology, atmospheric sciences, earth sciences, traffic engineering, and more), invited national and international talks and presentations, funding support from multiple entities, and technology transfer (e.g., roles in several startups and multiple patents).
This expert has previous experience as an expert for litigation, including report writing, depositions, and in-court testimony.
Start Augmented Reality Expert SearchExpert Witness #261583
This expert serves as Associate Professor of Construction Science and previously held positions as Associate Professor of Construction Management, Assistant Professor of Civil Engineering (Construction), and Assistant Professor of Construction Technology. This expert obtained a Ph.D. in Civil Engineering (specializing in Construction Engineering and Management) and a M.Eng. degree in Construction Engineering and Management. This expert has several years of boots on the ground in the construction industry working as field engineer and quality inspector in projects ranging from commercial to high-rise buildings.
This expert's research has evolved over the past several years and encompass artificial intelligence (AI), adaptive simulation, and advanced sensing and visualization with applications in urban informatics, smart health and ergonomics, disaster resiliency, and safety and productivity. This expert's work includes grants for:
- Transforming Teaching of Structural Analysis through Mobile Augmented Reality- Real-Time Feedback-Enabled Simulation Modeling of Dynamic Construction Processes- Engineering Research Center for AI in Construction (AI-Con)This expert has conducted research on challenging problems faced by the construction industry including the design and development of one of the first full-scale mobile augmented reality (AR) apparatus capable of visualizing georeferenced construction processes in outdoor environments. This expert has designed and tested several AR applications for construction. This expert's research portfolio also includes state-of-the-art work in artificial intelligence (AI) with applications in the built environment, natural hazards mitigation, and human-technology partnership. This expert has authored 35 peer-reviewed journal articles, 5 books/book chapters, 52 refereed conference papers, 7 technical reports, and 24 poster/oral presentations. This expert has served on national committees associated with the American Society of Civil Engineers (ASCE).
Start Augmented Reality Expert SearchExpert Witness #212686
This expert has many years of experience in software and hardware development for embedded systems, and has served as an Expert Witness. This expert has hands-on experience developing software on portable wireless communications devices, including the development of over 30 smartphone applications, generating over 50 million user installs. This expert has worked on numerous embedded systems projects which have included wireless communications, including game consoles, handheld gaming devices, first generation (J2ME/Brew) "feature" phones, present day smartphone devices and browser-based online games. As an expert in over 20 computer software languages, including assembly language [TMS1000, AMI S2000, 6502, 65816, 6800, Z80, 8080, etc], C, C++, Java, Javascript, Objective C, Lingo, Swift, and others, this expert has performed extensive source code analysis and reverse engineering from object code to source code. This expert has development experience with embedded systems utilizing ROM-based software. As an early pioneer in the handheld electronic toy and video game industries, this expert designed software on systems where the delivery mechanism was ROM-based cartridges. This expert also has strong knowledge of microprocessor and microcontroller architectures used in embedded systems, having designed the hardware and software of early microcontroller-based handheld electronic products. This expert designed, developed and coded one of the earliest tokenized interpretive languages for a commercially released software product. The architecture of the language was based on processor-independent, bytecode "object code," which was compiled on-the-fly during program design and interpreted in real-time by an assembly language-based virtual machine. The language was highly optimized, allowing for the development of real-time, graphic-intensive applications executing at 15 frames per second (on 8-bit hardware). This expert has been retained as an expert and accepted by the court in over 25 patent infringement cases, on both the plaintiff and defendant sides. This expert has written numerous reports on patent infringement and non-infringement, validity/invalidity and claim construction, been deposed over 25 times and has testified in court or at an arbitration hearing seven times. Outside of this expert's expertise in video games, this expert has worked on numerous other cases involving software development for general applications, including image processing, vector graphics, virtual reality, embedded control systems for location-based amusement machines, and a handheld language translator.
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