VR Headset Expert Witnesses

Related Disciplines
VR Headset Expert Witness - Representative Bios
Please Note: All Cahn Litigation expert witness searches are customized to attorneys' precise specifications and preferences. Attorneys are encouraged to discuss search parameters with a Cahn search specialist.
The below expert witness bios represent a small fraction of those VR Headset experts known by Cahn Litigation Services. These bios are provided to give lawyers a sense of the VR Headset landscape.
Expert Witness #212686
This expert has many years of experience in software and hardware development for embedded systems, and has served as an Expert Witness. This expert has hands-on experience developing software on portable wireless communications devices, including the development of over 30 smartphone applications, generating over 50 million user installs. This expert has worked on numerous embedded systems projects which have included wireless communications, including game consoles, handheld gaming devices, first generation (J2ME/Brew) "feature" phones, present day smartphone devices and browser-based online games. As an expert in over 20 computer software languages, including assembly language [TMS1000, AMI S2000, 6502, 65816, 6800, Z80, 8080, etc], C, C++, Java, Javascript, Objective C, Lingo, Swift, and others, this expert has performed extensive source code analysis and reverse engineering from object code to source code. This expert has development experience with embedded systems utilizing ROM-based software. As an early pioneer in the handheld electronic toy and video game industries, this expert designed software on systems where the delivery mechanism was ROM-based cartridges. This expert also has strong knowledge of microprocessor and microcontroller architectures used in embedded systems, having designed the hardware and software of early microcontroller-based handheld electronic products. This expert designed, developed and coded one of the earliest tokenized interpretive languages for a commercially released software product. The architecture of the language was based on processor-independent, bytecode "object code," which was compiled on-the-fly during program design and interpreted in real-time by an assembly language-based virtual machine. The language was highly optimized, allowing for the development of real-time, graphic-intensive applications executing at 15 frames per second (on 8-bit hardware). This expert has been retained as an expert and accepted by the court in over 25 patent infringement cases, on both the plaintiff and defendant sides. This expert has written numerous reports on patent infringement and non-infringement, validity/invalidity and claim construction, been deposed over 25 times and has testified in court or at an arbitration hearing seven times. Outside of this expert's expertise in video games, this expert has worked on numerous other cases involving software development for general applications, including image processing, vector graphics, virtual reality, embedded control systems for location-based amusement machines, and a handheld language translator.
Start VR Headset Expert SearchExpert Witness #253100
Corrective Imaging Technologies Expert
This expert holds a PhD in Computer Science and serves as Associate Professor of Computer Science. This expert's research is primarily in the areas of computer graphics and image processing but overlaps with computer vision and visualization while also having strong multi-disciplinary collaborations outside of computer science.
This expert also serves as CEO and develops the company's corrective imaging technology that helps a person with visual impairments to see electronic images or text properly. It allows people to see digital content with increased sharpness on displays like tablets, smartphones and laptops without the need for corrective eyewear.
This expert's prior work in image processing has included designing new cameras, developing camera calibration algorithms, new image processing algorithms for improving focus, and bettering image-based 3D reconstruction. This expert has multiple publications in this area and has also published user interface related papers for synthetic displays, virtual reality, and augmented reality. Further, this expert is familiar with the autofocus method and user interface in digital SLR cameras as well as in smartphones.
This expert has membership in more than 65 program committees including all of the leading conferences in the field, several on-going international multi-disciplinary collaborations (i.e., with experts in computer science, photogrammetry, urban planning, architecture, meteorology, atmospheric sciences, earth sciences, traffic engineering, and more), invited national and international talks and presentations, funding support from multiple entities, and technology transfer (e.g., roles in several startups and multiple patents).
This expert has previous experience as an expert for litigation, including report writing, depositions, and in-court testimony.
Start VR Headset Expert Search