Virtual Reality Expert Witnesses

What is a virtual reality expert witness?
Virtual reality expert witness candidates typically have extensive experience and knowledge in virtual reality, augmented reality, artificial intelligence, user interface design, computer graphics, software engineering, and/or immersive technology. Virtual reality expert witnesses are technical experts in AI, sensors, and/or motion tracking.
What types of cases require a virtual reality expert witness?
Virtual reality matters that require technical expertise typically involve intellectual property, such as patent infringement or trade secret misappropriation. Virtual reality can also be used by law enforcement, such as for recreating a crime scene.
Virtual reality is an emerging technology that combines humans’ senses with a computer-generated environment, creating a virtual world. Virtual reality systems typically utilize virtual reality headsets to generate images and sounds that simulate a user’s presence in an alternate environment. Entertainment using virtual reality is very popular, including video games and 3D movies, sporting events, and music videos. In addition to entertainment, other virtual reality applications include: architecture, training, medicine, and the Arts. Related to virtual reality technology are augmented reality technology and mixed reality (MR). Augmented reality is an experience where parts of a users’ real-world environment are combined with digital content. Mixed reality combines augmented reality and virtual reality whereby digital content interacts with the users’ real world. An example of a mixed reality product is the Microsoft HoloLens smart glasses.
What litigation support work might a virtual reality expert witness be expected to perform?
Litigation support by a virtual reality expert witness could include technology review, research and authoring expert reports, providing expert opinions, and expert witness testimony at deposition and at trial. In addition, clients often seek a virtual reality industry expert for pre-litigation consulting work. While many experts have virtual reality expertise, an expert witness carries the additional responsibility of providing expert testimony before the court in a manner whereby jurors can understand the technology and digital evidence. In a high-profile case, or litigation involving a significant financial stake, a law firm may request a technical expert with prior expert witness experience.
Cahn Litigation Services has the experience required to turn a search for a virtual reality expert witness around quickly, providing the right balance of expertise and testimony experience.
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Virtual Reality Expert Witness - Representative Bios
Please Note: All Cahn Litigation expert witness searches are customized to attorneys' precise specifications and preferences. Attorneys are encouraged to discuss search parameters with a Cahn search specialist.
The below expert witness bios represent a small fraction of those Virtual Reality experts known by Cahn Litigation Services. These bios are provided to give lawyers a sense of the Virtual Reality landscape.
Expert Witness #212686
This expert has many years of experience in software and hardware development for embedded systems, and has served as an Expert Witness. This expert has hands-on experience developing software on portable wireless communications devices, including the development of over 30 smartphone applications, generating over 50 million user installs. This expert has worked on numerous embedded systems projects which have included wireless communications, including game consoles, handheld gaming devices, first generation (J2ME/Brew) "feature" phones, present day smartphone devices and browser-based online games. As an expert in over 20 computer software languages, including assembly language [TMS1000, AMI S2000, 6502, 65816, 6800, Z80, 8080, etc], C, C++, Java, Javascript, Objective C, Lingo, Swift, and others, this expert has performed extensive source code analysis and reverse engineering from object code to source code. This expert has development experience with embedded systems utilizing ROM-based software. As an early pioneer in the handheld electronic toy and video game industries, this expert designed software on systems where the delivery mechanism was ROM-based cartridges. This expert also has strong knowledge of microprocessor and microcontroller architectures used in embedded systems, having designed the hardware and software of early microcontroller-based handheld electronic products. This expert designed, developed and coded one of the earliest tokenized interpretive languages for a commercially released software product. The architecture of the language was based on processor-independent, bytecode "object code," which was compiled on-the-fly during program design and interpreted in real-time by an assembly language-based virtual machine. The language was highly optimized, allowing for the development of real-time, graphic-intensive applications executing at 15 frames per second (on 8-bit hardware). This expert has been retained as an expert and accepted by the court in over 25 patent infringement cases, on both the plaintiff and defendant sides. This expert has written numerous reports on patent infringement and non-infringement, validity/invalidity and claim construction, been deposed over 25 times and has testified in court or at an arbitration hearing seven times. Outside of this expert's expertise in video games, this expert has worked on numerous other cases involving software development for general applications, including image processing, vector graphics, virtual reality, embedded control systems for location-based amusement machines, and a handheld language translator.
Start Virtual Reality Expert SearchExpert Witness #246726
This expert holds a PhD in Electrical Engineering and Computer Science and served as Senior Scientist and Distinguished Member of the Technical Staff for a large medical device manufacturer. This Imaging and Computer Vision expert specializes in Medical Imaging and Image Guided Radiation Therapy. This expert was responsible for investigational and translational innovations in the field of Imaging and Computer Vision. Contributions include Megavoltage Cone Beam CT, Image Guided Radiation Therapy, Advance radiotherapy treatment techniques, novel imaging devices and methods for radiotherapy, 3D Visualization, Augmented and Virtual Reality, Computed Tomography, Tomosynthesis imaging, X-Ray imaging systems, and medical device development. This expert has many years of experience in theoretical, as well as practical aspects of Cone-Beam CT. This expert has been involved in two patent litigations.
Start Virtual Reality Expert SearchExpert Witness #253100
Corrective Imaging Technologies Expert
This expert holds a PhD in Computer Science and serves as Associate Professor of Computer Science. This expert's research is primarily in the areas of computer graphics and image processing but overlaps with computer vision and visualization while also having strong multi-disciplinary collaborations outside of computer science.
This expert also serves as CEO and develops the company's corrective imaging technology that helps a person with visual impairments to see electronic images or text properly. It allows people to see digital content with increased sharpness on displays like tablets, smartphones and laptops without the need for corrective eyewear.
This expert's prior work in image processing has included designing new cameras, developing camera calibration algorithms, new image processing algorithms for improving focus, and bettering image-based 3D reconstruction. This expert has multiple publications in this area and has also published user interface related papers for synthetic displays, virtual reality, and augmented reality. Further, this expert is familiar with the autofocus method and user interface in digital SLR cameras as well as in smartphones.
This expert has membership in more than 65 program committees including all of the leading conferences in the field, several on-going international multi-disciplinary collaborations (i.e., with experts in computer science, photogrammetry, urban planning, architecture, meteorology, atmospheric sciences, earth sciences, traffic engineering, and more), invited national and international talks and presentations, funding support from multiple entities, and technology transfer (e.g., roles in several startups and multiple patents).
This expert has previous experience as an expert for litigation, including report writing, depositions, and in-court testimony.
Start Virtual Reality Expert SearchExpert Witness #220843
This user interface/user experience expert holds a Ph.D. and has worked for over 30 years in academia and industry, focusing on computer vision, imaging, pattern recognition, machine learning, computer graphics, human-computer interaction, robotics, and augmented reality. This expert is a Professor Emeritus at a well-regarded university, has worked in these areas, and has taught undergraduate and graduate courses on related topics. Career accomplishments include various awards and election as a Fellow of prominent professional associations in computing, engineering, and pattern recognition. This expert holds a B.Sc. and M.Sc. in Electrical Engineering and a Ph.D. from a prestigious technical university program.
This expert has background and expertise in human-computer interaction, with particular emphasis on interaction as well as working knowledge of design and software supported by a computer science background. Litigation experience includes patent infringement, patent validity, and statutory litigation involving computing technologies, including trial testimony regarding patent litigation. This expert has been involved in patent and statutory litigation regarding computing technologies for over 15 years, including over 40 cases, over 60 declarations and reports, over 15 depositions, and a number of trial testimonies in district court and arbitration. Most matters have related to patent infringement and validity. Academic and professional work has included computer vision, computer graphics, human-computer interaction, augmented and virtual reality, and machine learning, with experience teaching undergraduate and graduate courses and advising graduate students in these topics and related areas. Work in HCI and AR/VR has included UI/UX research and implementations.
This expert is an experienced expert witness and litigation consultant.
Start Virtual Reality Expert SearchExpert Witness #225323
This computer science/GPU expert holds a Ph.D. and is an academic professor specializing in computer science and engineering, with senior leadership experience at a private technology company. This expert has held adjunct academic appointments in biomedical engineering and advanced computing for art and design. This expert earned undergraduate degrees in computer science and Applied Mathematics from a well-regarded public university, followed by M.Sc. and Ph.D. degrees in Computer Science from another well-regarded public university.
This expert previously spent over 10 years as a researcher at a national laboratory, developing complex simulation codes and associated visualizations, and later led research efforts in scientific visualization, computer graphics, and virtual reality with substantial research funding. This expert's research interests include computer graphics, game technologies, serious games, games for health, virtual reality, real-time rendering, scientific visualization, and medical imaging.
This expert serves or has served on editorial and conference boards for prominent visualization, computer graphics, and related technical forums, including major publications and conference series in visualization and computer graphics. This expert has authored over 100 scientific publications and remains actively involved in the graphics community, including through membership in a prominent computer society. This expert also regularly consults on legal matters involving patents and copyrights, general programming issues, and .NET technologies.
This expert has served as an expert witness in numerous patent litigation and trade secret matters involving GPU architecture, shader pipelines, and graphics hardware acceleration. Roles have included authoring expert reports, providing deposition and trial testimony, and supporting counsel through technical analysis, claim interpretation, and code review. This expert has testified before the U.S. International Trade Commission (ITC) and has been deposed several times.
This expert's litigation experience includes ITC and district court matters, inter partes review proceedings, and trade secret matters involving GPU and unified shader architecture, graphics hardware acceleration, semiconductor design, graphics IP, software and hardware code analysis, software forensics, GPU compression technology, and related computer graphics technologies. This expert's work has included expert reports, deposition testimony, trial testimony, declarations, technical reports, technical review, and analysis of software and hardware code.
Start Virtual Reality Expert SearchExpert Witness #281796
Medical Imaging Technologies Expert
This expert is an interventional cardiologist with expertise in treating peripheral vascular diseases and coronary artery diseases. This expert is affiliated with multiple hospitals in the Northwest and has been in practice for more than 20 years.
This expert has experience in utilizing and assessing medical images acquired through 3D Ultrasound, gated Computerized Tomography (CT), and Magnetic Resonance Imaging (MRI) for the assessment and treatment of cardiac and vascular structures. This expert is proficient in image processing and manipulation techniques to determine the appropriate sizing of valves and other devices, ensuring precise anatomical placement and has extensive expertise in utilizing ultrasound guidance for safe vascular access, facilitating entry into arteries and veins, and navigating medical equipment securely to the desired implantation site or area of interest.
This expert invented an innovative virtual reality (VR) application that leverages biofeedback to offer mindfulness exercises aimed at reducing stress and enhancing focus as well as created a VR-enhanced telemedicine solution designed to enhance remote healthcare delivery by providing an immersive and realistic experience. This groundbreaking technology enables meaningful and engaging interactions between patients and healthcare providers, making remote healthcare delivery more enriching than ever before. This expert is an experienced expert witness.
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