Virtual Reality Expert Witnesses

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Virtual reality expert witness candidates typically have extensive experience and knowledge in virtual reality, augmented reality, artificial intelligence, user interface design, computer graphics, software engineering, and/or immersive technology.

Virtual reality is an emerging technology that combines humans’ senses with a computer-generated environment, creating a virtual world. Virtual reality systems typically utilize virtual reality headsets to generate images and sounds that simulate a user’s presence in an alternate environment. Entertainment using virtual reality is very popular, including video games and 3D movies, sporting events, and music videos. In addition to entertainment, other virtual reality applications include: architecture, training, medicine, and the Arts. Virtual reality can also be used by law enforcement, such as for recreating a crime scene. Related to virtual reality technology are augmented reality technology and mixed reality (MR). Augmented reality is an experience where parts of a users’ real world environment are combined with digital content. Mixed reality combines augmented reality and virtual reality whereby digital content interacts with the users’ real world. An example of a mixed reality product is the Microsoft HoloLens smart glasses.

Virtual reality matters that require technical expertise typically involve intellectual property, such as patent infringement or trade secret misappropriation. Litigation support by a virtual reality expert witness could include a review of the technology, an expert report, expert opinion, and expert witness testimony at a trial. In a high-profile case, or litigation involving a significant financial stake, a law firm may request a technical expert with prior expert witness experience. In addition, clients often seek a virtual reality industry expert for pre-litigation consulting work. While many experts have virtual reality expertise, an expert witness carries the additional responsibility of providing expert testimony before the court in a manner whereby jurors can understand the technology and digital evidence.

Cahn Litigation Services is frequently called upon by an attorney to locate expert witnesses that can support virtual reality matters.

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Virtual Reality Expert Witness - Sample Bios

Please Note: All Cahn Litigation expert witness searches are customized to attorneys' precise specifications and preferences. Attorneys are encouraged to discuss search parameters with a Cahn search specialist.

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The below expert witness bios represent a small fraction of those Virtual Reality experts known by Cahn Litigation Services. These bios are provided to give attorneys a sense of the Virtual Reality landscape.


Expert Witness #212686

This expert has many years of experience in software and hardware development for embedded systems, and has served as an Expert Witness. This expert has hands-on experience developing software on portable wireless communications devices, including the development of over 30 smartphone applications, generating over 50 million user installs. This expert has worked on numerous embedded systems projects which have included wireless communications, including game consoles, handheld gaming devices, first generation (J2ME/Brew) "feature" phones, present day smartphone devices and browser-based online games. As an expert in over 20 computer software languages, including assembly language [TMS1000, AMI S2000, 6502, 65816, 6800, Z80, 8080, etc], C, C++, Java, Javascript, Objective C, Lingo, Swift, and others, this expert has performed extensive source code analysis and reverse engineering from object code to source code. This expert has development experience with embedded systems utilizing ROM-based software. As an early pioneer in the handheld electronic toy and video game industries, this expert designed software on systems where the delivery mechanism was ROM-based cartridges. This expert also has strong knowledge of microprocessor and microcontroller architectures used in embedded systems, having designed the hardware and software of early microcontroller-based handheld electronic products. This expert designed, developed and coded one of the earliest tokenized interpretive languages for a commercially released software product. The architecture of the language was based on processor-independent, bytecode "object code," which was compiled on-the-fly during program design and interpreted in real-time by an assembly language-based virtual machine. The language was highly optimized, allowing for the development of real-time, graphic-intensive applications executing at 15 frames per second (on 8-bit hardware). This expert has been retained as an expert and accepted by the court in over 25 patent infringement cases, on both the plaintiff and defendant sides. This expert has written numerous reports on patent infringement and non-infringement, validity/invalidity and claim construction, been deposed over 25 times and has testified in court or at an arbitration hearing seven times. Outside of this expert's expertise in video games, this expert has worked on numerous other cases involving software development for general applications, including image processing, vector graphics, virtual reality, embedded control systems for location-based amusement machines, and a handheld language translator.


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Expert Witness #246726

This expert holds a PhD in Electrical Engineering and Computer Science and served as Senior Scientist and Distinguished Member of the Technical Staff for a large medical device manufacturer. This Imaging and Computer Vision expert specializes in Medical Imaging and Image Guided Radiation Therapy. This expert was responsible for investigational and translational innovations in the field of Imaging and Computer Vision. Contributions include Megavoltage Cone Beam CT, Image Guided Radiation Therapy, Advance radiotherapy treatment techniques, novel imaging devices and methods for radiotherapy, 3D Visualization, Augmented and Virtual Reality, Computed Tomography, Tomosynthesis imaging, X-Ray imaging systems, and medical device development. This expert has many years of experience in theoretical, as well as practical aspects of Cone-Beam CT. This expert has been involved in two patent litigations.


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Expert Witness #253100

Corrective Imaging Technologies Expert

This expert holds a PhD in Computer Science and serves as Associate Professor of Computer Science. This expert's research is primarily in the areas of computer graphics and image processing but overlaps with computer vision and visualization while also having strong multi-disciplinary collaborations outside of computer science.

This expert also serves as CEO and develops the company's corrective imaging technology that helps a person with visual impairments to see electronic images or text properly. It allows people to see digital content with increased sharpness on displays like tablets, smartphones and laptops without the need for corrective eyewear.

This expert's prior work in image processing has included designing new cameras, developing camera calibration algorithms, new image processing algorithms for improving focus, and bettering image-based 3D reconstruction. This expert has multiple publications in this area and has also published user interface related papers for synthetic displays, virtual reality, and augmented reality. Further, this expert is familiar with the autofocus method and user interface in digital SLR cameras as well as in smartphones.   

This expert has membership in more than 65 program committees including all of the leading conferences in the field, several on-going international multi-disciplinary collaborations (i.e., with experts in computer science, photogrammetry, urban planning, architecture, meteorology, atmospheric sciences, earth sciences, traffic engineering, and more), invited national and international talks and presentations, funding support from multiple entities, and technology transfer (e.g., roles in several startups and multiple patents).

This expert has previous experience as an expert for litigation, including report writing, depositions, and in-court testimony.


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